Compare TextureFast and Polycam. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
| Feature | TextureFast | Polycam |
|---|---|---|
| Speed | In seconds | Scan time + processing minutes; no "generation" of new looks |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Point device and scan; automatic mesh + texture from photos |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | GLB, OBJ, etc.; resolution depends on scan |
| Price | Token-based subscription; pay for what you use | Freemium + subscription for exports and features |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | Photogrammetry/reconstruction, not AI texture generation |
| Blender Addon | Free Blender addon: generate and apply PBR textures without leaving Blender | No Blender addon; mobile/web capture only |
Choose the right tool for the job. Here is when each one fits best.
Use Polycam when you need real-world capture: scan a room, object, or environment with your phone or camera.
Use TextureFast when you have a 3D model (from Polycam or elsewhere) and want to change or stylize its look with AI in seconds.
Stick with Polycam for authenticity and real-world accuracy.
Choose TextureFast for stylized or consistent art direction, or when scan textures are noisy and you want clean PBR.
TextureFast is AI texture generation for existing models; Polycam is 3D scanning. They complement: scan with Polycam, then re-texture or stylize with TextureFast if needed.
TextureFast generates textures from text descriptions and your UV mesh. Polycam captures real-world appearance from photos; no "describe in text" generation.
TextureFast style presets keep a consistent look across assets. Polycam output reflects the scanned scene; consistency is achieved by scanning similar subjects or post-processing.
Move your workflow to TextureFast in a few steps while keeping your existing assets.
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture